— This paper presents a parallel algorithm of the Level Set Method named the Parallel Fast Level Set Method, and its application for real-time 3D reconstruction of human shape an...
Character animation in video games--whether manually keyframed or motion captured--has traditionally relied on codifying skeletons early in a game's development, and creating...
Chris Hecker, Bernd Raabe, Ryan W. Enslow, John De...
In this paper, we present a markerless 3D motion capture system based on a volume reconstruction technique of non rigid bodies. It depicts a new approach for pose estimation in or...
Users prefer to navigate subjects from organized topics in an abundance resources than to list pages retrieved from search engines. We propose a framework to cluster frequent items...
— Interactions are frequently seen between the robot and the targets being tracked within the robotics community. Modeling the interactions using knowledge of robot cognition imp...