The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
This article presents an implemented multi-robot system for playing the popular game of laser tag. The object of the game is to search for and tag opponents that can move freely a...
Matthew Rosencrantz, Geoffrey J. Gordon, Sebastian...
— The goal of this research is to enable mobile robots to navigate through crowded environments such as indoor shopping malls, airports, or downtown side walks. The key research ...
Peter Henry, Christian Vollmer, Brian Ferris, Diet...
Abstract. We describe an ensemble of classifiers based algorithm for incremental learning in nonstationary environments. In this formulation, we assume that the learner is presente...
In the so-called Information-Explosion Era, astronomical amount of information is ubiquitously produced and digitally stored. It is getting more and more convenient for cooperative...