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NETGAMES
2005
ACM
15 years 9 months ago
Framework for evaluation of networked mobile games
In this position paper we propose an evaluation framework for networked mobile gaming, consisting of user, group, communication, and environment models. Each of these components a...
Leo Petrak, Olaf Landsiedel, Klaus Wehrle
SBCCI
2005
ACM
123views VLSI» more  SBCCI 2005»
15 years 9 months ago
Fault tolerance overhead in network-on-chip flow control schemes
Flow control mechanisms in Network-on-Chip (NoC) architectures are critical for fast packet propagation across the network and for low idling of network resources. Buffer manageme...
Antonio Pullini, Federico Angiolini, Davide Bertoz...
AADEBUG
2005
Springer
15 years 9 months ago
Jockey: a user-space library for record-replay debugging
Jockey is an execution record/replay tool for debugging Linux programs. It records invocations of system calls and CPU instructions with timing-dependent effects and later replays...
Yasushi Saito
ADAEUROPE
2005
Springer
15 years 9 months ago
GNAT Pro for On-board Mission-Critical Space Applications
This paper describes the design and implementation of GNAT Pro for ERC32, a flexible cross-development environment supporting the Ravenscar tasking model on top of bare ERC32 comp...
José F. Ruiz
AIED
2005
Springer
15 years 9 months ago
Tradeoff analysis between knowledge assessment approaches
Abstract: The problem of modeling and assessing an individual’s ability level is central to learning environments. Numerous approaches exists to this end. Computer Adaptive Testi...
Michel Desmarais, Shunkai Fu, Xiaoming Pu