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» Multimedia Synchronization and UNIX
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NETGAMES
2006
ACM
14 years 23 days ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
INFOCOM
2005
IEEE
14 years 12 days ago
Credit based fair scheduling for packet switched networks
With the rapid development of Internet multimedia applications, the next generation of networks is required to schedule not only the best effort traffic but also the traffic wit...
Deng Pan, Yuanyuan Yang
UIST
2004
ACM
14 years 7 days ago
DART: a toolkit for rapid design exploration of augmented reality experiences
In this paper, we describe The Designerʼs Augmented Reality Toolkit (DART). DART is built on top of Macromedia Director, a widely used multimedia development environment. We summ...
Blair MacIntyre, Maribeth Gandy, Steven Dow, Jay D...
VRML
2003
ACM
14 years 1 days ago
A multi-user virtual environment system with extensible animations
Multi-user virtual environment (MUVE) systems integrate the technologies of virtual reality and distributed system to allow users to interact with each other in a realistic virtua...
Yi-Lin Liu, Tsai-Yen Li
PODC
2000
ACM
13 years 11 months ago
Garbage collection of timestamped data in Stampede
Stampede is a parallel programming system to facilitate the programming of interactive multimedia applications on clusters of SMPs. In a Stampede application, a variable number of...
Rishiyur S. Nikhil, Umakishore Ramachandran