: Emotional bonds don’t arise from a simple exchange of facial displays, but often emerge through the dynamic give and take of face-to-face interactions. This article explores th...
Jonathan Gratch, Ning Wang, Anna Okhmatovskaia, Fr...
A cyber-character is a kind of artificial life inhabiting a virtual world. To be a life form in the virtual world, cyber characters need sensors and control systems. The sensor sy...
Virtual Human Character movement is very essential on virtual reality game in order to perform natural or emotional movement. Basically, numerous researchers focusing on movements ...
Ahmad Hoirul Basori, Daut Daman, Mohd Shahrizal Su...
This paper aims at proposing a framework for animating virtual humans that can efficiently interact with real users in virtual reality (VR). If the user’s order can be modeled ...
Nicolas Pronost, Franck Multon, Qilei Li, Weidong ...
This paper describes a multi-user version of the "Virtual Raft Project" being exhibited in the Interactivity Program at CHI 2005. The Virtual Raft Project is an interact...