Sciweavers

793 search results - page 37 / 159
» Multiple Viewpoint Rendering
Sort
View
LREC
2010
151views Education» more  LREC 2010»
13 years 10 months ago
Modeling Wikipedia Articles to Enhance Encyclopedic Search
Reflecting the rapid growth of science, technology, and culture, it has become common practice to consult tools on the World Wide Web for various terms. Existing search engines pr...
Atsushi Fujii
GRAPHITE
2005
ACM
14 years 2 months ago
A loose and sketchy approach in a mediated reality environment
In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl, Mark Billinghurst
GRAPHICSINTERFACE
2003
13 years 10 months ago
Multiple Camera Considerations in a View-Dependent Continuous Level of Detail Algorithm
We introduce the Camera Aware View-dEpendent Continuous Level Of Detail (CAVECLOD) polygon mesh representation. Several techniques recently have been developed that use a hierarch...
Bradley P. Kram, Christopher D. Shaw
WSCG
2004
133views more  WSCG 2004»
13 years 10 months ago
Diffusion and Multiple Anisotropic Scattering for Global Illumination in Clouds
The diffusion method is a good approximation inside the dense core of a cloud, but not at the more tenuous boundary regions. Also, it breaks down in regions where the density of s...
Nelson Max, Greg Schussman, Ryo Miyazaki, Kei Iwas...
ISVC
2009
Springer
14 years 3 months ago
GPU-Based Ray Casting of Multiple Multi-resolution Volume Datasets
We developed a GPU-based volume ray casting system for rendering multiple arbitrarily overlapping multi-resolution volume data sets. Our efficient volume virtualization scheme is b...
Christopher Lux, Bernd Fröhlich