In this paper we present an efficient data structure and algorithms for GPU ray tracing of secondary effects like reflections, refractions and shadows. Our method extends previo...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple light source simulation) are too slow, while approximate methods often overesti...
Xiao-Hua Cai, Yun-Tao Jia, Xi Wang, Shi-Min Hu, Ra...
We present a GPU accelerated volume ray casting system interactively driving a multi-user light field display. The display, driven by a single programmable GPU, is based on a spec...
This paper presents a new approach to solve the problem of quality degradation of a synthesized view, when a virtual camera moves forward. Interpolation techniques using only two ...
Shading complex materials such as acquired reflectances in multilight environments is computationally expensive. Estimating the shading integral requires multiple samples of the ...
Mahdi M. Bagher, Cyril Soler, Kartic Subr, Laurent...