Sciweavers

793 search results - page 50 / 159
» Multiple Viewpoint Rendering
Sort
View
VMV
2007
219views Visualization» more  VMV 2007»
13 years 10 months ago
GPU Rendering of Secondary Effects
In this paper we present an efficient data structure and algorithms for GPU ray tracing of secondary effects like reflections, refractions and shadows. Our method extends previo...
Kai Bürger, Stefan Hertel, Jens Krüger, ...
CGF
2006
166views more  CGF 2006»
13 years 9 months ago
Rendering Soft Shadows using Multilayered Shadow Fins
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple light source simulation) are too slow, while approximate methods often overesti...
Xiao-Hua Cai, Yun-Tao Jia, Xi Wang, Shi-Min Hu, Ra...
CGF
2008
184views more  CGF 2008»
13 years 8 months ago
GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display
We present a GPU accelerated volume ray casting system interactively driving a multi-user light field display. The display, driven by a single programmable GPU, is based on a spec...
Marco Agus, Enrico Gobbetti, José Antonio I...
ICIP
2009
IEEE
14 years 10 months ago
Virtual View Rendering Using Super-resolution With Multiview Images
This paper presents a new approach to solve the problem of quality degradation of a synthesized view, when a virtual camera moves forward. Interpolation techniques using only two ...
SI3D
2012
ACM
12 years 4 months ago
Interactive rendering of acquired materials on dynamic geometry using bandwidth prediction
Shading complex materials such as acquired reflectances in multilight environments is computationally expensive. Estimating the shading integral requires multiple samples of the ...
Mahdi M. Bagher, Cyril Soler, Kartic Subr, Laurent...