Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
We address the problem of designing distributed algorithms for large scale networks that are robust to Byzantine faults. We consider a message passing, full information model: the ...
Valerie King, Steven Lonargan, Jared Saia, Amitabh...
We introduce the problem of load-distance balancing in assigning users of a delay-sensitive networked application to servers. We model the service delay experienced by a user as a ...
In ubiquitous networks, a lot of sensors and RFID readers will be connected to the networks as well as PCs and mobile phones are connected, and huge numbers of transactions are exp...
We consider and analyze a new algorithm for balancing indivisible loads on a distributed network with n processors. The aim is minimizing the discrepancy between the maximum and m...