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CODES
2006
IEEE
13 years 11 months ago
Increasing hardware efficiency with multifunction loop accelerators
To meet the conflicting goals of high-performance low-cost embedded systems, critical application loop nests are commonly executed on specialized hardware accelerators. These loop...
Kevin Fan, Manjunath Kudlur, Hyunchul Park, Scott ...
FSTTCS
2010
Springer
13 years 5 months ago
Generalized Mean-payoff and Energy Games
In mean-payoff games, the objective of the protagonist is to ensure that the limit average of an infinite sequence of numeric weights is nonnegative. In energy games, the objectiv...
Krishnendu Chatterjee, Laurent Doyen, Thomas A. He...
UIST
2005
ACM
14 years 1 months ago
eyeLook: using attention to facilitate mobile media consumption
One of the problems with mobile media devices is that they may distract users during critical everyday tasks, such as navigating the streets of a busy city. We addressed this issu...
Connor Dickie, Roel Vertegaal, Changuk Sohn, Danie...
CORR
2010
Springer
123views Education» more  CORR 2010»
13 years 7 months ago
A Peer-to-Peer Middleware Framework for Resilient Persistent Programming
The persistent programming systems of the 1980s offered a programming model that integrated computation and long-term storage. In these systems, reliable applications could be eng...
Alan Dearle, Graham N. C. Kirby, Stuart J. Norcros...
NETGAMES
2006
ACM
14 years 1 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...