We present a method to code the multiresolution structure of a 3D triangle mesh in a manner that allows progressive decoding and efficient rendering at a client machine. The code ...
In this paper we present a lossless and optionally lossy compression method for precomputed visibility data for view-dependent multiresolution meshes, which supports out-of-core r...
A long-standing research problem in computer graphics is to reproduce the visual experience of walking through a large photorealistic environment interactively. On one hand, tradi...
Daniel G. Aliaga, Thomas A. Funkhouser, Dimah Yano...
Stereoscopic sequence compression typically involves the exploitation of the spatial redundancy between the left and right streams to achieve higher compressions than are possible...
We continue the line of research on graph compression started in [BV04], but we move our focus to the compression of social networks in a proper sense (e.g., LiveJournal): the app...
Paolo Boldi, Marco Rosa, Massimo Santini, Sebastia...