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» Navigation control for mobile virtual environments
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PRESENCE
2010
84views more  PRESENCE 2010»
13 years 6 months ago
Effects of P300-Based BCI Use on Reported Presence in a Virtual Environment
Brain–computer interfaces (BCIs) are becoming more and more popular as an input device for virtual worlds and computer games. Depending on their function, a major drawback is th...
Christoph Groenegress, Clemens Holzner, Christoph ...
ECAL
2005
Springer
14 years 1 months ago
Self-assembly on Demand in a Group of Physical Autonomous Mobile Robots Navigating Rough Terrain
Consider a group of autonomous, mobile robots with the ability to physically connect to one another (self-assemble). The group is said to exhibit functional self-assembly if the ro...
Rehan O'Grady, Roderich Groß, Francesco Mond...
FUZZIEEE
2007
IEEE
14 years 2 months ago
A Genetic Algorithm Based Architecture for Evolving Type-2 Fuzzy Logic Controllers for Real World Autonomous Mobile Robots
— The type-2 Fuzzy Logic Controller (FLC) has started to emerge as a promising control mechanism for autonomous mobile robots navigating in real world environments. This is becau...
Christian Wagner, Hani Hagras
RAS
2000
170views more  RAS 2000»
13 years 7 months ago
Visual servoing and appearance for navigation
We address the problem of visual-based navigation of a mobile robot in indoors environments. The robot control system is based on a single camera to provide the required visual fe...
Raquel Frizera Vassallo, Hans J. Schneebeli, Jos&e...
IUI
2004
ACM
14 years 1 months ago
An intelligent 3D user interface adapting to user control behaviors
The WALK mode is one of the most common navigation interfaces for 3D virtual environments. However, due to the limited view angle and low frame rate, users are often blocked by ob...
Tsai-Yen Li, Shu-Wei Hsu