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AIIDE
2009
13 years 11 months ago
An Architecture for Game Behavior AI: Behavior Multi-Queues
We describe an AI behavior architecture that supports responsive collaborative interruptible and resumable behaviors using behavior queues. This architecture wraps sets of behavio...
Maria Cutumisu, Duane Szafron
BCSHCI
2009
13 years 11 months ago
A vision-based system for display interaction
This paper presents a system for interaction with a display via hand pointing, where a single CCD camera on top of the screen is directed towards the viewers. An attention mechani...
Björn Stenger, Thomas Woodley, Tae-Kyun Kim, ...
CORR
2010
Springer
95views Education» more  CORR 2010»
13 years 10 months ago
A Generic Storage API
We present a generic API suitable for provision of highly generic storage facilities that can be tailored to produce various individually customised storage infrastructures. The p...
Graham N. C. Kirby, Evangelos Zirintsis, Alan Dear...
CORR
2008
Springer
69views Education» more  CORR 2008»
13 years 10 months ago
TellTable Spreadsheet Audit: from Technical Possibility to Operating Prototype
At the 2003 EuSpRIG meeting, we presented a framework and software infrastructure to generate and analyse an audit trail for a spreadsheet file. This report describes the results ...
John C. Nash, Andy Adler, Neil Smith
CPHYSICS
2008
97views more  CPHYSICS 2008»
13 years 10 months ago
Parallel algorithms for molecular dynamics with induction forces
We examine parallel algorithms for molecular dynamics simulations involving long-range induction interactions. The algorithms are tested by performing molecular dynamics simulatio...
Jianhui Li, Zhongwu Zhou, Richard J. Sadus