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» Networking Aspects for Gaming Systems
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EDO
2006
Springer
13 years 11 months ago
Damon: a decentralized aspect middleware built on top of a peer-to-peer overlay network
In this paper we present Damon, a decentralized wide-area runtime aspect middleware built on top of a structured peer-topeer (p2p) substrate and a dynamic Aspect Oriented Programm...
Rubén Mondéjar, Pedro García ...
AOSD
2006
ACM
14 years 1 months ago
Optimization aspects in network simulation
A primary goal of AOSD in the context of systems software has been to permit improved modularity without significantly degrading performance. Optimizations represent important cr...
Jamal Siadat, Robert J. Walker, Cameron Kiddle
PUC
2002
165views more  PUC 2002»
13 years 7 months ago
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...
ICC
2007
IEEE
173views Communications» more  ICC 2007»
14 years 1 months ago
Using Incompletely Cooperative Game Theory in Mobile Ad Hoc Networks
—Recently, game theory becomes a useful and powerful tool to research mobile ad hoc networks (MANETs). Wireless LANs (WLANs) can work under both infrastructure and ad hoc modes, ...
Liqiang Zhao, Jie Zhang, Kun Yang, Hailin Zhang
NETGAMES
2006
ACM
14 years 1 months ago
Authority assignment in distributed multi-player proxy-based games
We present a proxy-based gaming architecture and authority assignment within this architecture that can lead to better game playing experience in Massively Multi-player Online gam...
Sudhir Aggarwal, Justin Christofoli, Sarit Mukherj...