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NETGAMES
2006
ACM
14 years 1 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
ISVC
2005
Springer
14 years 1 months ago
Real-Time Video Annotations for Augmented Reality
Augmented reality (AR) provides an intuitive user interface to present information in the context of the real world. A common application is to overlay screen-aligned annotations f...
Edward Rosten, Gerhard Reitmayr, Tom Drummond
MM
2004
ACM
160views Multimedia» more  MM 2004»
14 years 1 months ago
New ways of worldmaking: the Alterne platform for VR art
We introduce a novel approach to the creation of Virtual Reality Art installations, which supports the design of alternative worlds, in which laws of Physics can be redefined to i...
Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Paol...
HUC
1999
Springer
14 years 6 hour ago
Amplifying Reality
Many novel applications take on the task of moving the personal computer away from the desktop with the approach to merge digital information with physical space and objects. These...
Jennica Falk, Johan Redström, Staffan Bjö...
ISMAR
2007
IEEE
14 years 2 months ago
Human-Centered Development of an AR Handheld Display
In this paper we present the process of designing and developing a fully functional and interactive AR handheld device. Based on a human-centered approach we describe the results ...
Raphael Grasset, Andreas Dünser, Mark Billing...