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NETGAMES
2006
ACM
14 years 1 months ago
A new approach on wearable game design and its evaluation
As technologies evolve and computer systems shrink to the size of matchboxes, also their field of application shifts in new directions. Our permanent companions, mobile phones, p...
Christian Bertelsmeyer, Erik Koch, Alexander H. Sc...
ISMAR
2006
IEEE
14 years 1 months ago
Mixed reality pre-visualization and camera-work authoring in filmmaking
In this paper, we introduce the outline of “The MR-PreViz Project” performed in Japan. In the pre-production process of filmmaking, PreViz, pre-visualizing the desired scene b...
Ryosuke Ichikari, Keisuke Kawano, Asako Kimura, Fu...
CSCW
2011
ACM
13 years 2 months ago
From ethnographic study to mixed reality: a remote collaborative troubleshooting system
In this paper we describe how we moved from ethnographic study to design and testing of a Mixed Reality (MR) system, supporting collaborative troubleshooting of office copiers and...
Jacki O'Neill, Stefania Castellani, Fréd&ea...
CHI
2004
ACM
14 years 8 months ago
Trading design spaces: exchanging ideas on physical design environments
Physical design environments are places that support people engaged in the spatial, physical, tangible act of creation. It is now possible to augment workspaces with an amazing ar...
Wendy Ju, Margot Brereton, Michael Haller, Amanda ...
TEI
2012
ACM
256views Hardware» more  TEI 2012»
12 years 3 months ago
Situated modeling: a shape-stamping interface with tangible primitives
Existing 3D sketching methods typically allow the user to draw in empty space which is imprecise and lacks tactile feedback. We introduce a shape-stamping interface where users ca...
Manfred Lau, Masaki Hirose, Akira Ohgawara, Jun Mi...