Sciweavers

272 search results - page 11 / 55
» New directions in the introductory computer science curricul...
Sort
View
SIGCSE
2010
ACM
164views Education» more  SIGCSE 2010»
14 years 2 months ago
Scalable game design and the development of a checklist for getting computational thinking into public schools
Game design appears to be a promising approach to interest K-12 students in Computer Science. Unfortunately, balancing motivational and educational concerns is truly challenging. ...
Alexander Repenning, David C. Webb, Andri Ioannido...
ITICSE
2003
ACM
14 years 1 months ago
Teaching undergraduate software design in a liberal arts environment using RoboCup
Most large research universities include a software design or software development course as a required or elective component of an undergraduate computer science major. For vario...
Timothy Huang, Frank Swenton
SIGCSE
2009
ACM
151views Education» more  SIGCSE 2009»
14 years 8 months ago
A graphics package for the first day and beyond
We describe cs1graphics, a new Python drawing package designed with pedagogy in mind. The package is simple enough that students can sit down and make use of it from the first day...
Michael H. Goldwasser, David Letscher
ACE
2004
222views Education» more  ACE 2004»
13 years 9 months ago
Learning about Software Development - Should Programming Always Come First?
The issues surrounding curriculum design of many Computer Science and Software Engineering degree programs1 are many and complex. In particular, the question of whether prior prog...
Margaret Hamilton, Liz Haywood
ITICSE
2006
ACM
14 years 1 months ago
Agents help students in ProgrammingLand
ProgrammingLand is an online system for delivering content to introductory computer science courses as a substitute for a conventional textbook. Because the system has a large num...
Curt D. Hill, Vijayakumar Shanmugasundaram, Martin...