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GRAPHICSINTERFACE
2007
13 years 10 months ago
A GPU based interactive modeling approach to designing fine level features
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for addi...
Xin Huang, Sheng Li, Guoping Wang
ICMCS
2007
IEEE
161views Multimedia» more  ICMCS 2007»
14 years 2 months ago
Generating High-Resolution Textures for 3D Virtual Environments using View-Independent Texture Mapping
Image based modeling and rendering techniques have become increasingly popular for creating and visualizing 3D models from a set of images. Typically, these techniques depend on v...
Charalambos Poullis, Suya You, Ulrich Neumann
ICCV
1999
IEEE
14 years 28 days ago
Learning Low-Level Vision
We describe a learning-based method for low-level vision problems--estimating scenes from images. We generate a synthetic world of scenes and their corresponding rendered images, m...
William T. Freeman, Egon C. Pasztor
TOG
2008
154views more  TOG 2008»
13 years 8 months ago
Accelerometer-based user interfaces for the control of a physically simulated character
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-axis accelerometer. Since then, a large variety of novel applications for these controll...
Takaaki Shiratori, Jessica K. Hodgins
VISUALIZATION
2005
IEEE
14 years 2 months ago
Dataset Traversal with Motion-Controlled Transfer Functions
In this paper, we describe a methodology and implementation for interactive dataset traversal using motion-controlled transfer functions. Dataset traversal here refers to the proc...
Carlos D. Correa, Deborah Silver