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IWEC
2004
13 years 11 months ago
How Realistic is Realism? Considerations on the Aesthetics of Computer Games
One of the major goals in the development of virtual environments in recent years has been to create more and more realistic scenery, characters and natural human forms of interact...
Richard Wages, Stefan Grünvogel, Benno Gr&uum...
VIS
2009
IEEE
167views Visualization» more  VIS 2009»
14 years 11 months ago
Focus+Context Route Zooming and Information Overlay in 3D Urban Environments
In this paper we present a novel focus+context zooming technique, which allows users to zoom into a route and its associated landmarks in a 3D urban environment from a 45-degree bi...
Huamin Qu, Haomian Wang, Weiwei Cui, Yingcai Wu...
ACMSE
2009
ACM
14 years 5 months ago
The effects of network delay on task performance in a visual-haptic collaborative environment
Computer networks have grown considerably over the past decade. Faster and cheaper Internet connections have brought millions of PCs into a domain where rich content and fast down...
Benjamin M. Lambeth, James LaPlant, Elena Clapan, ...
VR
2007
IEEE
142views Virtual Reality» more  VR 2007»
14 years 4 months ago
A Personal Surround Environment: Projective Display with Correction for Display Surface Geometry and Extreme Lens Distortion
Projectors equipped with wide-angle lenses can have an advantage over traditional projectors in creating immersive display environments since they can be placed very close to the ...
Tyler Johnson, Florian Gyarfas, Rick Skarbez, Herm...
ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
14 years 4 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti