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» Non-photorealistic virtual environments
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CONTENT
2001
Springer
14 years 1 months ago
Screen Play: Film and the Future of Interactive Entertainment
This paper looks at existing computer games and virtual environments from the perspective of film theory and practice. From this, we will draw conclusions about the ways in which ...
Andy Clarke, Grethe Mitchell
ICALT
2008
IEEE
14 years 3 months ago
From 3D Virtual Museum to 3D Collaborative Virtual Workshop
In recent years, virtual museums have become more widespread and the usage of them for educational purposes has increased. They are used to facilitate educational process in diffe...
Mikhail Fominykh, Ekaterina Prasolova-Førla...
ICALT
2005
IEEE
14 years 2 months ago
An Architecture of Virtual Environment for E-Learning (AVEE)
With the constant progress of multimedia technology and network bandwidth, the traditional teaching environment that based on text and pictures, will be integrated with media stre...
Fu-Min Huang, Ming Chao
VW
2000
Springer
14 years 10 days ago
A 'Virtual Worlds' Theatre of Memory (Scheme for a Contemporary Museum)
Architecture experience of order and hierarchies in spatial event plays an important role in virtual environments notion of `presence'. Architecture monument urbane definition...
Bernardo Uribe Mendoza, Rodolfo Ramirez, Neslson C...
HCSE
2010
13 years 7 months ago
The APEX Framework: Prototyping of Ubiquitous Environments Based on Petri Nets
Abstract. The user experience of ubiquitous environments is a determining factor in their success. The characteristics of such systems must be explored as early as possible to anti...
José Luís Silva, Óscar R. Rib...