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HUC
2009
Springer
14 years 22 days ago
Playful bottle: a mobile social persuasion system to motivate healthy water intake
This study of mobile persuasion system explores the use of a mobile phone, when attached to an everyday object used by an everyday behavior, becomes a tool to sense and influence ...
Meng-Chieh Chiu, Shih-Ping Chang, Yu-Chen Chang, H...
WSC
2008
13 years 11 months ago
Enhancing simulation as improvement and decision support system tool
Lecturing a Discrete Event Simulation course implies some challenges for the instructors. These challenges implies taking decisions from the design of the course to the selection ...
Heriberto Garcia, Eduardo Garcia
ICALT
2010
IEEE
13 years 10 months ago
Towards the Generalization of Game-Based Learning: Integrating Educational Video Games in LAMS
In e-Learning the interest on the use of new kinds of highly-interactive content is increasing. In this regard video games are one of the media that is gaining momentum because of ...
Ángel del Blanco, Javier Torrente, Pablo Mo...
DESRIST
2009
Springer
109views Education» more  DESRIST 2009»
14 years 1 months ago
The constitutive and the instrumental in social design
Simon’s The Sciences of the Artificial is rightly influential as a founding text in design research in the information systems field (IS). Simon’s contributions in the same vo...
Murali Venkatesh
NETGAMES
2006
ACM
14 years 2 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...