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NETGAMES
2006
ACM
14 years 2 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
SEFM
2007
IEEE
14 years 3 months ago
Verifying Security Properties of Cryptoprotocols: A Novel Approach
We model security protocols as a game tree using concepts of game semantics. Using this model we ascribe semantics to protocols written in the standard simple arrow notation. Acco...
Mohamed Saleh, Mourad Debbabi
GLOBECOM
2007
IEEE
14 years 3 months ago
Non-Cooperative Design of Translucent Networks
This paper introduces a new game theoretic formulation for the design and routing of resilient and translucent networks. An integer linear programming (ILP) modeling is also presen...
Benoît Châtelain, Shie Mannor, Fran&cc...
ISMAR
2005
IEEE
14 years 2 months ago
Face to Face Collaborative AR on Mobile Phones
Mobile phones are an ideal platform for augmented reality. In this paper we describe how they can also be used to support face to face collaborative AR gaming. We have created a c...
Anders Henrysson, Mark Billinghurst, Mark Ollila
COCO
2004
Springer
95views Algorithms» more  COCO 2004»
14 years 2 months ago
Consequences and Limits of Nonlocal Strategies
This paper investigates the powers and limitations of quantum entanglement in the context of cooperative games of incomplete information. We give several examples of such nonlocal...
Richard Cleve, Peter Høyer, Benjamin Toner,...