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EGH
2005
Springer
14 years 2 months ago
Optimal automatic multi-pass shader partitioning by dynamic programming
Complex shaders must be partitioned into multiple passes to execute on GPUs with limited hardware resources. Automatic partitioning gives rise to an NP-hard scheduling problem tha...
Alan Heirich
EMSOFT
2005
Springer
14 years 2 months ago
Using de-optimization to re-optimize code
The nature of embedded systems development places a great deal of importance on meeting strict requirements in areas such as static code size, power consumption, and execution tim...
Stephen Hines, Prasad Kulkarni, David B. Whalley, ...
ISCAS
2003
IEEE
85views Hardware» more  ISCAS 2003»
14 years 2 months ago
A robust global motion estimation scheme for sprite coding
A new global motion estimation technique for sprite coding is presented in this paper. The proposed system manages to accurately register frames to a sprite without referencing th...
Hoi-Kok Cheung, Wan-Chi Siu
DATE
2002
IEEE
100views Hardware» more  DATE 2002»
14 years 1 months ago
AccuPower: An Accurate Power Estimation Tool for Superscalar Microprocessors
This paper describes the AccuPower toolset -- a set of simulation tools accurately estimating the power dissipation within a superscalar microprocessor. AccuPower uses a true hard...
Dmitry Ponomarev, Gurhan Kucuk, Kanad Ghose
HPCC
2009
Springer
14 years 1 months ago
A Quantitative Study of Memory System Interference in Chip Multiprocessor Architectures
—The potential for destructive interference between running processes is increased as Chip Multiprocessors (CMPs) share more on-chip resources. We believe that understanding the ...
Magnus Jahre, Marius Grannæs, Lasse Natvig