In many cases the surfaces of geometric models consist of a large number of triangles. Several algorithms were developed to reduce the number of triangles required to approximate ...
Reinhard Klein, Gunther Liebich, Wolfgang Stra&szl...
— This paper presents an interior point approach to exact distance computation between convex objects represented as intersections of implicit surfaces. Exact distance computatio...
In this paper we present concepts for integrating glyphs into volumetric data sets. These concepts have been developed with the goal to make glyphbased visualization of multimodal...
Timo Ropinski, Michael Specht, Jennis Meyer-Sprado...
We introduce an indexing scheme for the vertices of semi-regular meshes, based on interleaving quadtrees rooted on the edges of the base mesh. Using this indexing scheme we develo...
We study the 3D reconstruction of a binary scene from X-ray tomographic data. In the special case of a compact and uniform object lying in a uniform background, the scene is entir...