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ATAL
2003
Springer
14 years 25 days ago
Scenario description for multi-agent simulation
Making it easier to design interactions between agents and humans is essential for realizing multi-agent simulations of social phenomena such as group dynamics. To realize large-s...
Yohei Murakami, Toru Ishida, Tomoyuki Kawasoe, Rei...
HICSS
2003
IEEE
160views Biometrics» more  HICSS 2003»
14 years 26 days ago
Digital Documents and Media
People need to find, work with, and put together information. Diverse activities, such as scholarly research, comparison shopping, and entertainment involve collecting and connect...
Michael A. Shepherd
AAI
2002
161views more  AAI 2002»
13 years 7 months ago
Scripting Affective Communication with Life-Like Characters in Web-Based Interaction Systems
In this paper, we discuss scripting tools that aim at facilitating the design of web-based interactions with animated characters capable of affective communication. Specifically, ...
Helmut Prendinger, Sylvain Descamps, Mitsuru Ishiz...
IPPS
2007
IEEE
14 years 1 months ago
A Semi-Distributed Axiomatic Game Theoretical Mechanism for Replicating Data Objects in Large Distributed Computing Systems
Replicating data objects onto servers across a system can alleviate access delays. The selection of data objects and servers requires solving a constraint optimization problem, wh...
Samee Ullah Khan, Ishfaq Ahmad

Publication
279views
15 years 5 months ago
Potential Networking Applications of Global Positioning Systems (GPS)
Global Positioning System (GPS) Technology allows precise determination of location, velocity, direction, and time. The price of GPS receivers is falling rapidly and the applicatio...
G. Dommety and Raj Jain