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ICPR
2006
IEEE
14 years 8 months ago
Pores and Ridges: Fingerprint Matching Using Level 3 Features
Fingerprint friction ridge details are generally described in a hierarchical order at three levels, namely, Level 1 (pattern), Level 2 (minutiae points) and Level 3 (pores and rid...
Anil K. Jain, Meltem Demirkus, Yi Chen
IEEEARES
2009
IEEE
14 years 2 months ago
Estimating ToE Risk Level Using CVSS
—Security management is about calculated risk and requires continuous evaluation to ensure cost, time and resource effectiveness. Parts of which is to make future-oriented, costb...
Siv Hilde Houmb, Virginia N. L. Franqueira
ANSS
2008
IEEE
14 years 1 months ago
Resource Allocation Strategies in a 2-Level Hierarchical Grid System
Efficient job scheduling in grids is challenging due to the large number of distributed autonomous resources. In this paper we study various resource allocation policies in a 2-le...
Stylianos Zikos, Helen D. Karatza
AIIDE
2009
13 years 8 months ago
Optimization of Platform Game Levels for Player Experience
We demonstrate an approach to modelling the effects of certain parameters of platform game levels on the players' experience of the game. A version of Super Mario Bros has be...
Chris Pedersen, Julian Togelius, Georgios N. Yanna...
CIKM
2006
Springer
13 years 11 months ago
Secure search in enterprise webs: tradeoffs in efficient implementation for document level security
Document level security (DLS)
Peter Bailey, David Hawking, Brett Matson