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» Optimal strategies for testing nondeterministic systems
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GECCO
2008
Springer
167views Optimization» more  GECCO 2008»
13 years 9 months ago
Using coevolution to understand and validate game balance in continuous games
We attack the problem of game balancing by using a coevolutionary algorithm to explore the space of possible game strategies and counter strategies. We define balanced games as g...
Ryan E. Leigh, Justin Schonfeld, Sushil J. Louis
ASPLOS
2011
ACM
13 years 6 days ago
RCDC: a relaxed consistency deterministic computer
Providing deterministic execution significantly simplifies the debugging, testing, replication, and deployment of multithreaded programs. Recent work has developed deterministic...
Joseph Devietti, Jacob Nelson, Tom Bergan, Luis Ce...
JSA
2002
125views more  JSA 2002»
13 years 8 months ago
Building a dependable system from a legacy application with CORBA
This paper presents a dependability oriented, fault tolerance based system design, development, and deployment approach. The approach relies on an architectural framework, which a...
Domenico Cotroneo, Nicola Mazzocca, Luigi Romano, ...
FAST
2007
13 years 10 months ago
REO: A Generic RAID Engine and Optimizer
Present day applications that require reliable data storage use one of five commonly available RAID levels to protect against data loss due to media or disk failures. With a mark...
Deepak R. Kenchammana-Hosekote, Dingshan He, James...
ASPLOS
2010
ACM
14 years 3 months ago
CoreDet: a compiler and runtime system for deterministic multithreaded execution
The behavior of a multithreaded program does not depend only on its inputs. Scheduling, memory reordering, timing, and low-level hardware effects all introduce nondeterminism in t...
Tom Bergan, Owen Anderson, Joseph Devietti, Luis C...