— We present a fast method for solving rigid body contact problems with friction, based on optimizations incorporated into Lemke’s algorithm for solving linear complementarity ...
This report presents data regarding simulation setup, the genetic algorithms setup and a short description to the use of the genetic algorithms. This report is written in the conte...
— This paper builds on previous work on optimal methodologies for the design of numerical subsystems for non-linear, uncertain hardware-in-the-loop (HWIL) simulators. Firstly, th...
Monte Stuart MacDiarmid, Marko Bacic, Ronald Danie...
The Pia hardware-software co-simulator provides substantial speedups over traditional co-simulation methods by permitting dynamic changes in the level of detail when simulating co...
Abstract— In this paper, the architectural parameters optimization of a three-prismatic-universal-universal (3-PUU) parallel kinematic machine (PKM) with three translational degr...