This paper describes the design and implementation of Beat Boxing, a percussive gestural interface for the live performance of electronic music and control of computerbased games ...
This paper describes a model-based approach for designing distributed user interfaces (DUIs), i.e. graphical user interfaces that are distributed along one or many of the followin...
Users generally have difficulty understanding and managing computer security tasks. We examined Nintendo's Brain Age games for ways to help users remember more secure passwor...
In this paper we explain how we built cueTable, a multi-touch interactive tabletop, as a base technology to explore new interaction concepts for cooperative and competitive multi-...
This paper describes the prototype of a real-time responsive audio display for an ambient intelligent game named socio-ec(h)o. The audio display relies on a gradient response to r...