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NIME
2005
Springer
167views Music» more  NIME 2005»
14 years 1 months ago
Beat Boxing: Expressive Control for Electronic Music Performance and Musical Applications
This paper describes the design and implementation of Beat Boxing, a percussive gestural interface for the live performance of electronic music and control of computerbased games ...
Damondrick Jack, Robert Lugo
EICS
2011
ACM
12 years 11 months ago
A model-based approach for distributed user interfaces
This paper describes a model-based approach for designing distributed user interfaces (DUIs), i.e. graphical user interfaces that are distributed along one or many of the followin...
Jérémie Melchior, Jean Vanderdonckt,...
CHI
2009
ACM
14 years 8 months ago
Lessons from brain age on persuasion for computer security
Users generally have difficulty understanding and managing computer security tasks. We examined Nintendo's Brain Age games for ways to help users remember more secure passwor...
Alain Forget, Sonia Chiasson, Robert Biddle
CHI
2008
ACM
14 years 8 months ago
The cuetable: cooperative and competitive multi-touch interaction on a tabletop
In this paper we explain how we built cueTable, a multi-touch interactive tabletop, as a base technology to explore new interaction concepts for cooperative and competitive multi-...
Tom Gross, Mirko Fetter, Sascha Liebsch
CHI
2006
ACM
14 years 8 months ago
Sound intensity gradients in an ambient intelligence audio display
This paper describes the prototype of a real-time responsive audio display for an ambient intelligent game named socio-ec(h)o. The audio display relies on a gradient response to r...
Milena Droumeva, Ron Wakkary