Cut games and party affiliation games are well-known classes of potential games. Schaffer and Yannakakis showed that computing pure Nash equilibrium in these games is PLScomplete....
In this paper, methods for nonverbal communication in digital games and virtual worlds are explored as alternatives to chat and other text-based forms of communication. Inspired b...
In recent years both companies and research communities call for collaborative work practices and user-centered approaches in various design fields. There are several challenges a...
Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...