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SIGGRAPH
2010
ACM
14 years 6 days ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
APVIS
2007
13 years 9 months ago
Particle-based volume rendering
: In this paper, we apply Particle-based Volume Rendering (PBVR) technique using a current programmable GPU architecture. Recently, the increasing programmability of GPU offers an ...
Naohisa Sakamoto, Jorji Nonaka, Koji Koyamada, Sat...
IPPS
1999
IEEE
13 years 12 months ago
Solving Satisfiability Problems on FPGAs using Experimental Unit Propagation Heuristic
This paperpresents new resultson anapproach for solvingsatisfiability problems (SAT), that is, creating a logic circuit that is specialized to solve each problem instance on Field ...
Takayuki Suyama, Makoto Yokoo, Akira Nagoya
3DPVT
2004
IEEE
125views Visualization» more  3DPVT 2004»
13 years 11 months ago
GPU-Assisted Z-Field Simplification
Height fields and depth maps which we collectively refer to as z-fields, usually carry a lot of redundant information and are often used in real-time applications. This is the rea...
Alexander Bogomjakov, Craig Gotsman
WOB
2004
120views Bioinformatics» more  WOB 2004»
13 years 9 months ago
Reconfigurable Systems for Sequence Alignment and for General Dynamic Programming
ABSTRACT. Reconfigurable systolic arrays can be adapted to efficiently resolve a wide spectrum of computational problems; parallelism is naturally explored in systolic arrays and r...
Ricardo P. Jacobi, Mauricio Ayala-Rincón, L...