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» Participatory design: the will to succeed
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FDG
2009
ACM
14 years 2 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
APGV
2008
ACM
200views Visualization» more  APGV 2008»
13 years 9 months ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...
DIGRA
2005
Springer
14 years 1 months ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
GLVLSI
2007
IEEE
106views VLSI» more  GLVLSI 2007»
14 years 2 months ago
Floorplan repair using dynamic whitespace management
We describe an efficient, top-down strategy for overlap removal and floorplan repair which repairs overlaps in floorplans produced by placement algorithms or rough floorplanni...
Kristofer Vorwerk, Andrew A. Kennings, Doris T. Ch...
ASPDAC
2004
ACM
94views Hardware» more  ASPDAC 2004»
13 years 11 months ago
Improving simulation-based verification by means of formal methods
The design of complex systems is largely ruled by the time needed for verification. Even though formal methods can provide higher reliability, in practice often simulation based ve...
Görschwin Fey, Rolf Drechsler