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» Pattern Languages in Interaction Design
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114
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ATAL
2003
Springer
15 years 7 months ago
Engineering commitment-based multiagent systems: a temporal logic approach
Commitments model important aspects of agent interactions, especially those arising in e-business. A small number of patterns of commitments accommodate a variety of realistic int...
Jie Xing, Munindar P. Singh
EICS
2009
ACM
15 years 7 months ago
StateStream: a developer-centric approach towards unifying interaction models and architecture
Complex and dynamic interaction behaviors in applications such as Virtual Reality (VR) systems are difficult to design and develop. Reasons for this include the complexity and lim...
Gerwin de Haan, Frits H. Post
110
Voted
CHI
2010
ACM
15 years 3 months ago
Critical gameplay: software studies in computer gameplay
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeav...
Lindsay Grace

Book
258views
16 years 10 months ago
Java Look and Feel Design Guidelines: Advanced Topics
"Primarily, this book addresses the designer who chooses an application's user-interface elements, lays them out in a set of components, and designs the user interaction ...
Sun Microsystem Inc.
142
Voted
KDD
1997
ACM
128views Data Mining» more  KDD 1997»
15 years 6 months ago
An Interactive Visualization Environment for Data Exploration
Exploratory data analysis is a process of sifting through data in search of interesting information or patterns. Analysts’ current tools for exploring data include database mana...
Mark Derthick, John Kolojejchick, Steven F. Roth