Sciweavers

627 search results - page 70 / 126
» Performance Monitoring of N-tier Client Server Systems
Sort
View
VR
2007
IEEE
179views Virtual Reality» more  VR 2007»
14 years 3 months ago
On the Characterization of Peer-To-Peer Distributed Virtual Environments
Large scale distributed virtual environments (DVEs) have become a major trend in distributed applications, mainly due to the enormous popularity of multi-player online games in th...
Silvia Rueda, Pedro Morillo, Juan M. Orduña...
AOSD
2007
ACM
14 years 1 months ago
Aspect-oriented application-level scheduling for J2EE servers
Achieving sufficient execution performance is a challenging goal of software development. Unfortunately, violating performance requirements is often revealed at a late stage of th...
Kenichi Kourai, Hideaki Hibino, Shigeru Chiba
ISMAR
2007
IEEE
14 years 3 months ago
A System Architecture for Ubiquitous Tracking Environments
Ubiquitous tracking setups, covering large tracking areas with many heterogeneous sensors of varying accuracy, require dedicated middleware to facilitate development of stationary...
Manuel Huber, Daniel Pustka, Peter Keitler, Floria...
NETGAMES
2006
ACM
14 years 3 months ago
Authority assignment in distributed multi-player proxy-based games
We present a proxy-based gaming architecture and authority assignment within this architecture that can lead to better game playing experience in Massively Multi-player Online gam...
Sudhir Aggarwal, Justin Christofoli, Sarit Mukherj...
CLUSTER
2004
IEEE
13 years 8 months ago
Seamless Access to Decentralized Storage Services in Computational Grids via a Virtual File System
This paper describes a novel technique for establishing a virtual file system that allows data to be transferred user-transparently and on-demand across computing and storage serve...
Renato J. O. Figueiredo, Nirav H. Kapadia, Jos&eac...