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VMV
2004
80views Visualization» more  VMV 2004»
13 years 9 months ago
Reducing State Changes with a Pipeline Buffer
A limiting factor in the performance of a rendering system is the number of state changes, i.e., changes of the attributes material, texture, shader program, etc., in the stream o...
Jens Krokowski, Harald Räcke, Christian Sohle...
ERSA
2004
129views Hardware» more  ERSA 2004»
13 years 9 months ago
A Methodology for Energy Efficient Application Synthesis Using Platform FPGAs
Platform FPGAs incorporate many different components, such as processor core(s), reconfigurable logic, memory, etc., onto a single chip. When an application is synthesized on platf...
Jingzhao Ou, Viktor K. Prasanna
ISSS
2002
IEEE
194views Hardware» more  ISSS 2002»
14 years 16 days ago
Managing Dynamic Concurrent Tasks in Embedded Real-Time Multimedia Systems
This paper addresses the problem of mapping an application, which is highly dynamic in the future, onto a heterogeneous multiprocessor platform in an energy efficient way. A two-p...
Rudy Lauwereins, Chun Wong, Paul Marchal, Johan Vo...
IEEEPACT
2009
IEEE
14 years 2 months ago
Analytical Modeling of Pipeline Parallelism
Parallel programming is a requirement in the multi-core era. One of the most promising techniques to make parallel programming available for the general users is the use of parall...
Angeles G. Navarro, Rafael Asenjo, Siham Tabik, Ca...
PREMI
2005
Springer
14 years 1 months ago
Globally Optimal 3D Image Reconstruction and Segmentation Via Energy Minimisation Techniques
This paper provides an overview of a number of techniques developed within our group to perform 3D reconstruction and image segmentation based of the application of energy minimisa...
Brian C. Lovell