A limiting factor in the performance of a rendering system is the number of state changes, i.e., changes of the attributes material, texture, shader program, etc., in the stream o...
Platform FPGAs incorporate many different components, such as processor core(s), reconfigurable logic, memory, etc., onto a single chip. When an application is synthesized on platf...
This paper addresses the problem of mapping an application, which is highly dynamic in the future, onto a heterogeneous multiprocessor platform in an energy efficient way. A two-p...
Rudy Lauwereins, Chun Wong, Paul Marchal, Johan Vo...
Parallel programming is a requirement in the multi-core era. One of the most promising techniques to make parallel programming available for the general users is the use of parall...
Angeles G. Navarro, Rafael Asenjo, Siham Tabik, Ca...
This paper provides an overview of a number of techniques developed within our group to perform 3D reconstruction and image segmentation based of the application of energy minimisa...