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» Performance of Optical Flow Techniques on Graphics Hardware
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ISVLSI
2003
IEEE
115views VLSI» more  ISVLSI 2003»
14 years 1 months ago
Getting High-Performance Silicon from System-Level Design
System-level design techniques promise a way to lessen the productivity gap between fabrication and design. Unfortunately, these techniques have been slow to catch on, in part bec...
W. Rhett Davis
DAC
2005
ACM
14 years 8 months ago
Advanced Timing Analysis Based on Post-OPC Extraction of Critical Dimensions
While performance specifications are verified before sign-off for a modern nanometer scale design, extensive application of optical proximity correction substantially alters the l...
Puneet Gupta, Andrew B. Kahng, Youngmin Kim, Denni...
VISUALIZATION
2003
IEEE
14 years 1 months ago
A Texture-Based Framework for Spacetime-Coherent Visualization of Time-Dependent Vector Fields
We propose Unsteady Flow Advection–Convolution (UFAC) as a novel visualization approach for unsteady flows. It performs time evolution governed by pathlines, but builds spatial...
Daniel Weiskopf, Gordon Erlebacher, Thomas Ertl
EGH
2004
Springer
13 years 11 months ago
Efficient partitioning of fragment shaders for multiple-output hardware
Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...
Tim Foley, Mike Houston, Pat Hanrahan
ARC
2006
Springer
120views Hardware» more  ARC 2006»
13 years 11 months ago
Applications of Small-Scale Reconfigurability to Graphics Processors
We explore the application of Small-Scale Reconfigurability (SSR) to graphics hardware. SSR is an architectural technique wherein functionality common to multiple subunits is reuse...
Kevin Dale, Jeremy W. Sheaffer, Vinu Vijay Kumar, ...