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HIPC
2009
Springer
13 years 5 months ago
Optimizing the use of GPU memory in applications with large data sets
Abstract--With General Purpose programmable GPUs becoming more and more popular, automated tools are needed to bridge the gap between achievable performance from highly parallel ar...
Nadathur Satish, Narayanan Sundaram, Kurt Keutzer
MICRO
2008
IEEE
114views Hardware» more  MICRO 2008»
14 years 1 months ago
Toward a multicore architecture for real-time ray-tracing
Significant improvement to visual quality for real-time 3D graphics requires modeling of complex illumination effects like soft-shadows, reflections, and diffuse lighting intera...
Venkatraman Govindaraju, Peter Djeu, Karthikeyan S...
ISCAS
2007
IEEE
123views Hardware» more  ISCAS 2007»
14 years 1 months ago
An Organic Computing architecture for visual microprocessors based on Marching Pixels
—The paper presents architecture and synthesis results for an organic computing hardware for smart CMOS camera chips. The organic behavior in the chip hardware is based on distri...
Dietmar Fey, Marcus Komann, Frank Schurz, Andreas ...
ICCV
2011
IEEE
12 years 7 months ago
iGroup : Weakly supervised image and video grouping
We present a generic, efficient and iterative algorithm for interactively clustering classes of images and videos. The approach moves away from the use of large hand labelled tra...
Andrew Gilbert, Richard Bowden
DAC
2004
ACM
14 years 8 months ago
Proxy-based task partitioning of watermarking algorithms for reducing energy consumption in mobile devices
Digital watermarking is a process that embeds an imperceptible signature or watermark in a digital file containing audio, image, text or video data. The watermark is later used to...
Arun Kejariwal, Sumit Gupta, Alexandru Nicolau, Ni...