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» Person De-identification in Videos
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CHI
1993
ACM
14 years 1 months ago
Relativity controller: reflecting user perspective in document spaces
As the ease of accessing and generating large quantities of information increases, people’s ability to navigate through that information and maintain personal perspective decrea...
Eric Justin Gould
CW
2004
IEEE
14 years 23 days ago
Active Lighting for Object Brightness Control
We present an active lighting method that can control brightness of multiple objects in a scene to any values on video images. Our approach does not modify pixel values like retou...
Yoshinari Kameda, Jun Shingu, Satoshi Nishiguchi, ...
FPLAY
2008
13 years 10 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
IADIS
2004
13 years 10 months ago
Group-Oriented Learning and Active Student Participation in Electronic Learning Environments
The e-learning project GOLEM introduces a group and role-oriented concept to the course "Man-Machine Interfaces" at the University of Technology in Hamburg, Germany. Stu...
Martin Vogel, Lothar Kreft
VMV
2003
164views Visualization» more  VMV 2003»
13 years 10 months ago
A Parallel Framework for Silhouette-Based Human Motion Capture
This paper presents a method to capture human motion from silhouettes of a person in multi-view video streams. Applying a hierarchical kinematic body model motion parameters are e...
Christian Theobalt, Joel Carranza, Marcus A. Magno...