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VVS
1995
IEEE
161views Visualization» more  VVS 1995»
13 years 11 months ago
Volumetric Ray Tracing
We introduce a framework for texturing volumetric objects with displacement maps and texture maps, which are introduced as volume modeling tools. In this framework, an implicit-to...
Lisa M. Sobierajski, Arie E. Kaufman
GRAPHITE
2003
ACM
14 years 18 days ago
Scalable photon splatting for global illumination
In this paper, we present a new image based method for computing efficiently global illumination using graphics hardware. We propose a two pass method to compute global lighting ...
Fabien Lavignotte, Mathias Paulin
CGF
2004
151views more  CGF 2004»
13 years 7 months ago
Deferred Splatting
In recent years it has been shown that, above a certain complexity, points become the most efficient rendering primitives. Although the programmability of the lastest graphics har...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
TASLP
2010
167views more  TASLP 2010»
13 years 2 months ago
Broadband Source Localization From an Eigenanalysis Perspective
Abstract--Broadband source localization has several applications ranging from automatic video camera steering to target signal tracking and enhancement through beamforming. Consequ...
Mehrez Souden, Jacob Benesty, Sofiène Affes
ICRA
2008
IEEE
161views Robotics» more  ICRA 2008»
14 years 1 months ago
Accurate calibration of intrinsic camera parameters by observing parallel light pairs
— This study describes a method of estimating the intrinsic parameters of a perspective camera. In previous calibration methods for perspective cameras, the intrinsic and extrins...
Ryusuke Sagawa, Yasushi Yagi