We introduce a framework for texturing volumetric objects with displacement maps and texture maps, which are introduced as volume modeling tools. In this framework, an implicit-to...
In this paper, we present a new image based method for computing efficiently global illumination using graphics hardware. We propose a two pass method to compute global lighting ...
In recent years it has been shown that, above a certain complexity, points become the most efficient rendering primitives. Although the programmability of the lastest graphics har...
Abstract--Broadband source localization has several applications ranging from automatic video camera steering to target signal tracking and enhancement through beamforming. Consequ...
— This study describes a method of estimating the intrinsic parameters of a perspective camera. In previous calibration methods for perspective cameras, the intrinsic and extrins...