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MMS
2010
15 years 4 months ago
Gaming on the move: urban experience as a new paradigm for mobile pervasive game design
In this paper, we describe a pervasive treasure hunting game: “Team exploration” based on the Transhumance ad hoc wifi platform. The testers of this game came up with innovati...
Annie Gentes, Aude Guyot-Mbodji, Isabelle M. Demeu...
DAC
2000
ACM
16 years 7 months ago
Code compression for low power embedded system design
erse approaches at all levels of abstraction starting from the physical level up to the system level. Experience shows that a highlevel method may have a larger impact since the de...
Haris Lekatsas, Jörg Henkel, Wayne Wolf
VLSISP
2008
108views more  VLSISP 2008»
15 years 6 months ago
Interconnect Driver Design for Long Wires in Field-Programmable Gate Arrays
Each new semiconductor technology node brings smaller, faster transistors and smaller, slower wires. In particular, long interconnect wires in modern FPGAs now require rebuffering ...
Edmund Lee, Guy Lemieux, Shahriar Mirabbasi
SIGMOD
2007
ACM
224views Database» more  SIGMOD 2007»
16 years 6 months ago
Design of flash-based DBMS: an in-page logging approach
The popularity of high-density flash memory as data storage media has increased steadily for a wide spectrum of computing devices such as PDA's, MP3 players, mobile phones an...
Sang-Won Lee, Bongki Moon
STOC
2001
ACM
122views Algorithms» more  STOC 2001»
16 years 6 months ago
Provisioning a virtual private network: a network design problem for multicommodity flow
Consider a setting in which a group of nodes, situated in a large underlying network, wishes to reserve bandwidth on which to support communication. Virtual private networks (VPNs...
Anupam Gupta, Jon M. Kleinberg, Amit Kumar, Rajeev...