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» Physically Based Deformable Models in Computer Graphics
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CGF
2008
130views more  CGF 2008»
13 years 7 months ago
An Adaptive Contact Model for the Robust Simulation of Knots
In this paper, we present an adaptive model for dynamically deforming hyper-elastic rods. In contrast to existing approaches, adaptively introduced control points are not governed...
Jonas Spillmann, Matthias Teschner
SIGGRAPH
2010
ACM
13 years 11 months ago
Physical reproduction of materials with specified subsurface scattering
We investigate a complete pipeline for measuring, modeling, and fabricating objects with specified subsurface scattering behaviors. The process starts with measuring the scatterin...
Miloš Hašan, Martin Fuchs, Wojciech Matusik, Han...
ISMAR
2007
IEEE
14 years 1 months ago
Visualizing Occluded Physical Objects in Unfamiliar Outdoor Augmented Reality Environments
This paper describes techniques to allow both the visualization of hidden objects, and removal of real objects, for a mobile augmented reality user. A gesture based technique is a...
Ben Avery, Wayne Piekarski, Bruce H. Thomas
CGF
2007
127views more  CGF 2007»
13 years 7 months ago
A Finite Element Method on Convex Polyhedra
We present a method for animating deformable objects using a novel finite element discretization on convex polyhedra. Our finite element approach draws upon recently introduced ...
Martin Wicke, Mario Botsch, Markus H. Gross
ICDAR
2003
IEEE
14 years 21 days ago
Handwritten character recognition using elastic matching based on a class-dependent deformation model
For handwritten character recognition, a new elastic image matching (EM) technique based on a class-dependent deformation model is proposed. In the deformation model, any deformat...
Seiichi Uchida, Hiroaki Sakoe