Sciweavers

2114 search results - page 401 / 423
» Physically Based Deformable Models in Computer Graphics
Sort
View
CGF
2010
141views more  CGF 2010»
13 years 4 months ago
A Survey of Procedural Noise Functions
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate d...
Ares Lagae, Sylvain Lefebvre, R. Cook, T. DeRose, ...
VISUALIZATION
2005
IEEE
14 years 28 days ago
Evolutionary Morphing
We introduce a technique to visualize the gradual evolutionary change of the shapes of living things as a morph between known three-dimensional shapes. Given geometric computer mo...
David F. Wiley, Nina Amenta, Dan A. Alcantara, Deb...
CGF
2011
12 years 11 months ago
Walking On Broken Mesh: Defect-Tolerant Geodesic Distances and Parameterizations
Efficient methods to compute intrinsic distances and geodesic paths have been presented for various types of surface representations, most importantly polygon meshes. These meshe...
Marcel Campen, Leif Kobbelt
IPPS
2006
IEEE
14 years 1 months ago
Analysis of checksum-based execution schemes for pipelined processors
The performance requirements for contemporary microprocessors are increasing as rapidly as their number of applications grows. By accelerating the clock, performance can be gained...
Bernhard Fechner
MOBICOM
2010
ACM
13 years 7 months ago
Inferring and mitigating a link's hindering transmissions in managed 802.11 wireless networks
In 802.11 managed wireless networks, the manager can address under-served links by rate-limiting the conflicting nodes. In order to determine to what extent each conflicting node ...
Eugenio Magistretti, Omer Gurewitz, Edward W. Knig...