Sciweavers

489 search results - page 73 / 98
» Physically Based Motion Transformation
Sort
View
115
Voted
WSCG
2000
95views more  WSCG 2000»
15 years 4 months ago
An Immersive Virtual Environment for Special Relativity
This paper presents an immersive virtual environment which allows the user to virtually explore and experience special relativity, including phenomena such as Lorentz contraction,...
Daniel Weiskopf
SIGGRAPH
1997
ACM
15 years 6 months ago
Adapting simulated behaviors for new characters
This paper describes an algorithm for automatically adapting existing simulated behaviors to new characters. Animating a new character is difficult because a control system tuned...
Jessica K. Hodgins, Nancy S. Pollard
116
Voted
VISSYM
2003
15 years 4 months ago
Contouring Curved Quadratic Elements
We show how to extract a contour line (or isosurface) from quadratic elements—specifically from quadratic triangles and tetrahedra. We also devise how to transform the resultin...
David F. Wiley, Henry R. Childs, Benjamin F. Grego...
123
Voted
TMI
2010
219views more  TMI 2010»
14 years 9 months ago
Registration of 4D Cardiac CT Sequences Under Trajectory Constraints With Multichannel Diffeomorphic Demons
Abstract--We propose a framework for the nonlinear spatiotemporal registration of 4D time-series of images based on the Diffeomorphic Demons (DD) algorithm. In this framework, the ...
Jean-Marc Peyrat, Herve Delingette, Maxime Sermesa...
131
Voted
CVPR
2010
IEEE
1351views Computer Vision» more  CVPR 2010»
15 years 10 months ago
Live Dense Reconstruction with a Single Moving Camera
We present a method which enables rapid and dense reconstruction of scenes browsed by a single live camera. We take point-based real-time structure from motion (SFM) as our starti...
Richard Newcombe, Andrew Davison