It has been technically challenging to effectively model and simulate elastic deformation of spline-based, thin-shell objects of complicated topology. This is primarily because tra...
We present an efficient algorithm to mesh the macromolecules surface model represented by the skin surface defined by Edelsbrunner. Our algorithm overcomes several challenges resi...
Point-based surfaces (i.e. surfaces represented by discrete point sets which are either directly obtained by current 3D acquisition devices or converted from other surface represe...
Tamy Boubekeur, Patrick Reuter, Christophe Schlick
We present a fast deformation-based method for building time-varying surface models of dynamic objects from multiview video streams. Starting from an initial mesh representation, ...
We present an efficient algorithm for haptic rendering of deformable bodies with highly detailed surface geometry using a fast contact handling algorithm. We exploit a layered defo...
Nico Galoppo, Serhat Tekin, Miguel A. Otaduy, Mark...