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VRST
2000
ACM
14 years 6 days ago
Interaction, imagination and immersion some research needs
This paper discusses four ways that humans interact with their environments, plus four variables that determine the experience of virtual reality, and also which of the interactio...
Thomas B. Sheridan
CASCON
2010
174views Education» more  CASCON 2010»
13 years 5 months ago
Smart Services Across the Real and Virtual Worlds
Today, we are witnessing a new level of scale, complexity, and pervasiveness of software systems that are designed to support much more holistically complex processes. Much richer...
Eleni Stroulia
TRIDENTCOM
2008
IEEE
14 years 2 months ago
A 3GPP system architecture evolution virtualized experimentation infrastructure for mobility prototyping
The 3GPP System Architecture Evolution (SAE) is a very attractive environment from the service provisioning perspective, thanks to the variety of access technologies and mobility ...
Miguel Gómez Rodríguez, Fermí...
VRST
2006
ACM
14 years 1 months ago
The benefits of third-person perspective in virtual and augmented reality?
Instead of the reality in which you can see your own limbs, in virtual reality simulations it is sometimes disturbing not to be able to see your own body. It seems to create an is...
Patrick Salamin, Daniel Thalmann, Fréd&eacu...
PRESENCE
1998
101views more  PRESENCE 1998»
13 years 7 months ago
Locomotion Mode Affects the Updating of Objects Encountered During Travel: The Contribution of Vestibular and Proprioceptive Inp
In two experiments, subjects traveled through virtual mazes, encountering target objects along the way. Their task was to indicate the direction to these target objects from a ter...
Sarah S. Chance, Florence Gaunet, Andrew C. Beall,...