START SPEEDUP FACTOR [C] FASTER BACKWARDS REPLAY VIA TIME COMPRESSION JUMP WIDTH s j SEGMENT LENGTH s l FASTER BACKWARDS REPLAY VIA SEGMENT DROPPING MODIFIED BACKWARDS REPLAY [B] ...
Media sharing over mobile devices is quickly becoming a common practice, used to support a variety of social processes. Most existing systems employ a model of sharing that treats...
We examine the problem of self-adaptation in game-playing agents as the game requirements evolve incrementally. The goal of our current work is to develop an interactive environme...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
- Functional testing of software dedicated for hybrid embedded systems should start at the early development phase and requires analysis of discrete and continuous signals, where t...
Emerging technologies offer new ways of using entertainment technology to foster interactions between players and connect people. Evaluating collaborative entertainment technology...