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ICMCS
2005
IEEE
68views Multimedia» more  ICMCS 2005»
14 years 1 months ago
Playing speech backwards for classification tasks
START SPEEDUP FACTOR [C] FASTER BACKWARDS REPLAY VIA TIME COMPRESSION JUMP WIDTH s j SEGMENT LENGTH s l FASTER BACKWARDS REPLAY VIA SEGMENT DROPPING MODIFIED BACKWARDS REPLAY [B] ...
Wolfgang Hürst, Tobias Lauer, Cedric Bür...
CSCW
2006
ACM
14 years 1 months ago
Sandboxes: supporting social play through collaborative multimedia composition on mobile phones
Media sharing over mobile devices is quickly becoming a common practice, used to support a variety of social processes. Most existing systems employ a model of sharing that treats...
David Fono, Scott Counts
AIIDE
2009
13 years 8 months ago
Adapting Game-Playing Agents to Game Requirements
We examine the problem of self-adaptation in game-playing agents as the game requirements evolve incrementally. The goal of our current work is to develop an interactive environme...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
SERP
2007
13 years 9 months ago
From Functional Requirements through Test Evaluation Design to Automatic Test Data Patterns Retrieval - a Concept for Testing of
- Functional testing of software dedicated for hybrid embedded systems should start at the early development phase and requires analysis of discrete and continuous signals, where t...
Justyna Zander-Nowicka, Abel Marrero Pérez,...
CSCW
2004
ACM
14 years 27 days ago
Physiological indicators for the evaluation of co-located collaborative play
Emerging technologies offer new ways of using entertainment technology to foster interactions between players and connect people. Evaluating collaborative entertainment technology...
Regan L. Mandryk, Kori M. Inkpen