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GI
2009
Springer
13 years 8 months ago
Test your Strategy - Intuitive Strategy Definition and Evaluation for Novices and Experts
: ConnectIT uses a graphical representation to express strategies for playing the connect-four game. With this tool we can transfer complex knowledge about the connect-four game it...
Sven Jörges, Marco Bakera, Tiziana Margaria, ...
ICGA
2006
312views Optimization» more  ICGA 2006»
15 years 11 months ago
New Approximate Strategies for Playing Sum Games based on Subgame Types
In this work we investigate the potential of combining AI tree-search algorithms with the algorithms of combinatorial game theory to provide more efficient strategies for playing s...
Manal Zaky, Cherif Salama, Salma Ghoneim
QEST
2006
IEEE
14 years 4 months ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
ISIPTA
2003
IEEE
125views Mathematics» more  ISIPTA 2003»
14 years 4 months ago
Game-Theoretic Learning Using the Imprecise Dirichlet Model
We discuss two approaches for choosing a strategy in a two-player game. We suppose that the game is played a large number of rounds, which allows the players to use observations o...
Erik Quaeghebeur, Gert de Cooman
JCT
2008
101views more  JCT 2008»
13 years 10 months ago
Refined activation strategy for the marking game
This paper introduces a new strategy for playing the marking game on graphs. Using this strategy, we prove that if G is a planar graph, then the game colouring number of G, and he...
Xuding Zhu