This paper explores the nature of player behaviour in game environments in relation to the methodology of the dramatist Bertolt Brecht. Firstly, a conceptualisation of how manipula...
We explain how recent developments in game semantics can be applied to reasoning about equivalence of terms in a non-trivial fragment of Idealized Algol (IA) by expressing sets of ...
A major limitation of today's computer games is the shallowness of interactions with non-player characters. To build up relationships with players, NPCs should be able to rem...
Vertex pursuit games, such as the game of Cops and Robbers, are a simplified model for network security. In these games, cops try to capture a robber loose on the vertices of the ...
It can be argued that one of the main reasons for playing games is to achieve an emotional reaction of the player. To be surprised, happy, angry or anxious
Regina Bernhaupt, Andreas Boldt, Thomas Mirlacher,...