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EDUTAINMENT
2006
Springer
14 years 26 days ago
A Theatre of Ethics and Interaction? Bertolt Brecht and Learning to Behave in First-Person Shooter Environments
This paper explores the nature of player behaviour in game environments in relation to the methodology of the dramatist Bertolt Brecht. Firstly, a conceptualisation of how manipula...
Dan Pinchbeck
ICALP
2000
Springer
14 years 24 days ago
Reasoning about Idealized ALGOL Using Regular Languages
We explain how recent developments in game semantics can be applied to reasoning about equivalence of terms in a non-trivial fragment of Idealized Algol (IA) by expressing sets of ...
Dan R. Ghica, Guy McCusker
AIIDE
2007
13 years 11 months ago
Episodic Memory: A Final Frontier (Abbreviated Version)
A major limitation of today's computer games is the shallowness of interactions with non-player characters. To build up relationships with players, NPCs should be able to rem...
Kenneth D. Forbus, Sven E. Kuehne
IM
2007
13 years 9 months ago
Pursuit-Evasion in Models of Complex Networks
Vertex pursuit games, such as the game of Cops and Robbers, are a simplified model for network security. In these games, cops try to capture a robber loose on the vertices of the ...
Anthony Bonato, Pawel Pralat, Changping Wang
ACMACE
2007
ACM
14 years 1 months ago
Using emotion in games: emotional flowers
It can be argued that one of the main reasons for playing games is to achieve an emotional reaction of the player. To be surprised, happy, angry or anxious
Regina Bernhaupt, Andreas Boldt, Thomas Mirlacher,...