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CSE
2009
IEEE
14 years 1 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
NIME
2005
Springer
136views Music» more  NIME 2005»
14 years 2 months ago
Learning Advanced Skills on New Instruments (or practising scales and arpeggios on your NIME)
When learning a classical instrument, people often either take lessons in which an existing body of “technique” is delivered, evolved over generations of performers, or in som...
Sageev Oore
DIGRA
2005
Springer
14 years 2 months ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
FLAIRS
2001
13 years 10 months ago
Knowledge on Demand: Human Language Technology for Knowledge and Expertise Discovery
For several years wehave been pursuing a vision of knowledgeon demand,the ability for all users to access knowledgeregardlessof time, location, deviceor level of expertise. This p...
Mark T. Maybury
EXPERT
2008
134views more  EXPERT 2008»
13 years 9 months ago
Learning to Tag and Tagging to Learn: A Case Study on Wikipedia
Natural language technologies have been long envisioned to play a crucial role in transitioning from the current Web to a more "semantic" Web. If anything, the significa...
Peter Mika, Massimiliano Ciaramita, Hugo Zaragoza,...