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NETGAMES
2005
ACM
14 years 2 months ago
A challenge for reusing multiplayer online games without modifying binaries
In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hirot...
SIGCSE
1998
ACM
115views Education» more  SIGCSE 1998»
14 years 1 months ago
Chance-It: an object-oriented capstone project for CS-1
Most people enjoy playing games. Most CS-1 students will enjoy a final project that involves computational game-playing. Chance-It is a simple two-person dice game with many possi...
Joel C. Adams
JAIR
2008
135views more  JAIR 2008»
13 years 9 months ago
On Similarities between Inference in Game Theory and Machine Learning
In this paper, we elucidate the equivalence between inference in game theory and machine learning. Our aim in so doing is to establish an equivalent vocabulary between the two dom...
Iead Rezek, David S. Leslie, Steven Reece, Stephen...
NETGAMES
2006
ACM
14 years 3 months ago
Authority assignment in distributed multi-player proxy-based games
We present a proxy-based gaming architecture and authority assignment within this architecture that can lead to better game playing experience in Massively Multi-player Online gam...
Sudhir Aggarwal, Justin Christofoli, Sarit Mukherj...
DIGRA
2005
Springer
14 years 2 months ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal