This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility. Initially, we present a GPU-based alias-free hard shadow map algorithm that ty...
Given a large set of unorganized point sample data, we propose a new framework for computing a triangular mesh representing an approximating piecewise smooth surface. The data may ...
Although pixel shaders were designed for the creation of programmable rendering effects, they can also be used as generic processing units for vector data. In this paper, attentio...
Wesley De Neve, Dieter Van Rijsselbergen, Charles ...
Many approaches to active learning involve periodically training one classifier and choosing data points with the lowest confidence. An alternative approach is to periodically cho...
Sampling points with blue noise spectral characteristics are best suited for antialiasing. Compared to Poisson disk sampling, Lloyd's relaxation scheme yields samples that ap...