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CGF
2008
134views more  CGF 2008»
13 years 7 months ago
Sample Based Visibility for Soft Shadows using Alias-free Shadow Maps
This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility. Initially, we present a GPU-based alias-free hard shadow map algorithm that ty...
Erik Sintorn, Elmar Eisemann, Ulf Assarsson
VC
2008
88views more  VC 2008»
13 years 7 months ago
Evolution of T-spline level sets for meshing non-uniformly sampled and incomplete data
Given a large set of unorganized point sample data, we propose a new framework for computing a triangular mesh representing an approximating piecewise smooth surface. The data may ...
Huaiping Yang, Bert Jüttler
MM
2005
ACM
148views Multimedia» more  MM 2005»
14 years 1 months ago
GPU-assisted decoding of video samples represented in the YCoCg-R color space
Although pixel shaders were designed for the creation of programmable rendering effects, they can also be used as generic processing units for vector data. In this paper, attentio...
Wesley De Neve, Dieter Van Rijsselbergen, Charles ...
SDM
2010
SIAM
195views Data Mining» more  SDM 2010»
13 years 9 months ago
Adaptive Informative Sampling for Active Learning
Many approaches to active learning involve periodically training one classifier and choosing data points with the lowest confidence. An alternative approach is to periodically cho...
Zhenyu Lu, Xindong Wu, Josh Bongard
VMV
2001
136views Visualization» more  VMV 2001»
13 years 9 months ago
Tiled Blue Noise Samples
Sampling points with blue noise spectral characteristics are best suited for antialiasing. Compared to Poisson disk sampling, Lloyd's relaxation scheme yields samples that ap...
Stefan Hiller, Oliver Deussen, Alexander Keller